About

I am a Video Game Artist and Art Director with over 11 years of professional experience in game development and creative production, working across 2D, 3D, VR, AR, and immersive interactive experiences. My journey began with a lifelong passion for video games, which naturally evolved into a career focused on crafting engaging visual systems for real-time and interactive media.

Over the years, I have worked across a wide range of projects, specializing in character, environment, and asset creation, from concept to final in-game implementation. I am experienced in modeling, texturing, optimization, and troubleshooting in-game art issues, ensuring both high visual quality and strong real-time performance across multiple platforms and technologies. In recent years, my primary focus has been hyper-casual game development, a space I find especially compelling due to its emphasis on clarity, responsiveness, and satisfying player feedback. Designing visually efficient assets that communicate gameplay instantly has become a key strength of my work.

Currently, I serve as Art Director at Game Loops, where I oversee visual direction, maintain stylistic consistency, and support production workflows for mobile games. Previously, I worked as a Game Artist at Kob Game Studio and as a CG Artist at Alienide, contributing to a variety of interactive, real-time, and immersive projects. Earlier in my career, I spent five years as a Graphic Designer at Modern Accessories, which provided a strong foundation in visual communication, branding, and production discipline.

I am currently seeking opportunities to pursue a Master’s or MFA in Visual Art, Game Design, or Creative Technologies, where I can transform years of hands-on production experience into research-driven and experimental work at the intersection of art, interaction, and technology. My goal is to move beyond the limits of studio production alone and engage in an academic environment that values both practical insight and critical inquiry, a space where my professional experience and long-standing design questions genuinely belong. Through this path, I aim to refine my creative intuition into transferable knowledge and contribute meaningfully to player-centered experiences and the broader creative technology community.